MOBILE FORTRESS COMMAND // FIELD MANUAL

Build. Command. Adapt.

Grow a modular station across a branching run, direct the fleets it supports, and reshape your strategy around every destination.

Build
Balance power, industry, and defense
Operate
Complete each destination's objective
Progress
Claim rewards and choose the next route
01
ASSEMBLE

Grow a mobile fortress

Fit modules onto the station grid. Every system competes for platform space and most require power before they can operate.

02
EXTRACT

Mine to fund the station

Build a mining bay, then set its rally near asteroids. Drones extract automatically and return minerals for construction, repairs, ordnance, and replacement craft.

03
COMMAND

Set intent, not flight paths

Assign combat craft to Alpha or Bravo, then order each group to patrol or hold an area. Pilots handle formation flight, target selection, attack runs, and dogfights autonomously. Some operations require two distant positions to be searched, held, or protected at once, so keep each group strong enough to operate independently.

04
ANTICIPATE

Read the incoming threat

The amber approach arc marks a broad direction, not an exact arrival point. Scout that sector or reposition before hostile ships cross into the map.

05
ESTABLISH

Open a remote mining front

Nearby ore is serviced directly. Once distant ore is visible, order a Mining Bay to deploy a temporary armed outpost there. It creates a valuable second front: defend it until the deposit is depleted and the package returns home.

06
PROGRESS

Shape the run

Complete the primary objective, pursue optional discoveries, and claim blueprints or expansions before choosing between combat, trade stations, and uncertain dilemmas.

TACTICAL LANGUAGE Select modules for local work; use task groups to command combat craft.
  • 1 / 2Select group
  • A / SPatrol / Hold
  • QMiner rally
  • WAll military
  • EScout rally
  • WheelZoom to pointer

Your station, commissioned fleet, resources, damage, research, and blueprints carry forward between destinations.

Minerals 300
Credits 0
Power load 0 / 0
Assembly 0 ACTIVE
CONTACT ETA 1:00 Wave 1 incoming Loading assets

Choose a module, then choose an empty station platform.

Q MINERS   W MILITARY   E SCOUTS
COMMAND DECK Frontier station

Station command ready.

STATION SELECTED Frontier station
Command core online
Integrity
Permanent
Power
0 / 0

Two by two modular fortress platform.

0 / 4 platforms occupied.

STATION COMMAND Module construction
HOVER FOR SPECS
ASSEMBLY QUEUE IDLE

Queue clear.

CONTEXT COMMANDS Station controls