Build. Command. Adapt.
Grow a modular station across a branching run, direct the fleets it supports, and reshape your strategy around every destination.
- Build
- Balance power, industry, and defense
- Operate
- Complete each destination's objective
- Progress
- Claim rewards and choose the next route
Grow a mobile fortress
Fit modules onto the station grid. Every system competes for platform space and most require power before they can operate.
Mine to fund the station
Build a mining bay, then set its rally near asteroids. Drones extract automatically and return minerals for construction, repairs, ordnance, and replacement craft.
Set intent, not flight paths
Craft operate semi-autonomously around rally points. Miners, scouts, fighters, and heavier ships follow distinct combat and movement doctrines.
Read the incoming threat
The amber approach arc marks a broad direction, not an exact arrival point. Scout that sector or reposition before hostile ships cross into the map.
Warp the entire station
Choose Warp, then a destination within range. The station must charge with weapons offline, and the drive enters cooldown after arrival. Obstructed jumps are corrected to nearby space.
Shape the run
Complete the primary objective, pursue optional discoveries, and claim blueprints or expansions before choosing between combat, trade stations, and uncertain dilemmas.
- QMiner rally
- WMilitary rally
- EScout rally
- FFocus station
- 0Map overview
- WheelZoom to pointer